Eleanor Yates
[Not-Nightmares]
Dice: 7 d10 TN6 (2, 3, 4, 4, 8, 9, 10) ( success x 3 )
Movie Night
The
Mayan Theater is located at 110 Broadway, a bit south of the Downtown
area. While like almost every movie theater that is not struggling to
survive these days, it is owned as part of a larger chain under one big,
friendly corporate umbrella; Landmark Theaters in this case. Still, it
manages to maintain the feel of an independent theater by its film
selection of art house pics, foreign and independent features and (when
someone pays the exorbitant rate to rent it out) private screenings.
That is the case this evening, and tonight is a mix of all of the above
as ShockDrop Studios sets to present their recent find.
The
theater is busy tonight; the unveiling of a three-decades-old horror
film with a dubious history is any promoter's dream, and the Gateway
Film Festival's co-sponsoring doesn't hurt. There's quite a few people
here tonight; there near the entrance is a small pack of obvious
gorehounds who are bedecked in in leather jackets and torn jeans, joking
around with each other and shoving back and forth while they play with
canned soundboard apps on their smartphones or smoke. A few feet away,
looking at the horror fanboys with a bit of disdain, is a smattering
of...let's just call them the "more refined individuals." It's a small
group of five in their later thirties, dressed in what we would refer to
as "business casual"--a turtleneck here, a dress shirt there, a nice
blouse. No sneakers in that group.
You also have various other
types; there's an art film fan, leaning against the side of the building
patiently with a book in his hand (the grafitti artist Banksy's Wall and Piece),
for those keeping track. Next to him are a couple of hipsters who want
to see the film that no one else (living) ever has. There are a couple
film critics and web writers who will be using this as fodder for their
next column. It's a varied little group of filmgoers here tonight.
And then there are those people across the street. L'Ultimo Giorno
has a reputation, and as such it has attracted some protesters...not a
huge surprise, because these days people will protest anything. These
aren't insane religious fundamentalists protesting Hollywood's
"gayification of America" or anarchists railing against the corporate
chain that backs the theater though; those opportunistic types are too
busy at other locations to worry about this. No, this group is small,
no more than five or six people ranging in age from early forties to
late sixties. What's more, they are rather quiet for protesters; there
are no slogans chanted, they're not in a shouting match with anyone in
the crowd. In fact, the only thing that really identifies them as
protesters is the two signs among them; one reads "Learn From The Last
Time" and the other is "Last Day = Lost Lives." The group is more
watching the theater with wary expressions and talking to people who
come nearby as they head toward the theater.
The night is rather
chilly for the time of year; the weather predicted sixty-four but it's
probably at least ten degrees cooler than that. The box office opens
and people start to filter into the building, paying their admission and
slipping through the doors.
[[ Pictures for reference here: http://www.ravyns-nest.com/Denver/mayantheater.htm ]]
Sid
[awareness!: crowd of strangers = paranoia]
Dice: 7 d10 TN6 (1, 2, 3, 7, 7, 7, 9) ( success x 4 )
Grace
[Perception + Awareness for Magedar]
Dice: 4 d10 TN6 (1, 2, 8, 10) ( success x 2 )
Eleanor Yates
[awareness. euthanatos = justifies a lot.]
Dice: 6 d10 TN6 (3, 3, 4, 5, 6, 7, 10) ( success x 3 ) Re-rolls: 1
Shoshannah
[Per + Aware for prickly, defensive Dreamspeakers, too.]
Dice: 6 d10 TN6 (1, 2, 5, 9, 9, 10) ( success x 3 )
Mara
[Per+Aware me worried? Nahh.]
Dice: 6 d10 TN6 (3, 4, 5, 7, 8, 10) ( success x 3 )
Mara
Mara's
an old fan of horror films, from her early years watching the silly but
imaginative gore of the nightmares series to the less interesting but
still entertaining plethora of many 'horror' films of recent years.
After all who doesn't love a good scare? so when she heard about L'Ultimo Giorno
during one of her last performances down in the arts district she had
made a point to save enough money to make it to the opening night
screening.
She's already in line near the front because when you
don't have a real job its easier to waste time on things like this.
She's a divider between the gore hounds and the preppy crowd, a thin
line in that red leather jacket and shaved hair standing there patiently
waiting for her chance to get inside and enjoy the spectacle and to
have something to tell her other busker cohorts about the day after.
Despite
the fact that shes just standing there seemingly staring off ahead with
her hands in those jean pockets of her's she is as always aware. She
can feel the others drawing near, some of them more familiar, others
less so.
Eleanor Yates
Eleanor is dressed leanly,
in very dark jeans that are very nearly leggings, in a pair of
dove-colored suede booties, a navy blue v-necked t-shirt, and a slim
black blazer with three-quarter sleeves. One would place her with the
more refined individuals, despite her hair, which is almost
hippie-length and allowed to be a little wild and tangled near the ends,
but Eleanor is standing near the gorehounds, though not with them. She is here alone, tall and lean as a knife, her bag slung cross-bodied over her shoulder, heavy at her hip.
Occasionally
she looks over at the protestors. She has lived in Colorado all her
life; fifty-four is positively balmy to her. Mostly, she stands waiting
for the doors to open, not playing on her phone or tablet or some
such. She is simply existing, listening, watching, until
she
looks over and sees a woman in red with a shaved head. And three
others, somewhere out there, who she recognizes by something like scent,
something like -- well no. Something that is a sixth sense,
full stop. A small smile, then. But she's in line, and though she may
try to catch Sid or Grace's eye and give them a nod of hello, she wants
to get a good seat.
Which she intends to. Including at least three other seats beside her. Just in case.
Sid
It
was a classmate who told Sid about the event tonight. He was trying to
be nonchalant as he angled for a date with the quiet, pretty redhead
who sits next to him in a freshman literature course, but he's not the
one who arrives at the theater with Sid Rhodes. It is actually a young
woman with an angry, defensive air about her that gets out of the
passenger side of Sid's old truck and who walks a block over to the
theater's entrance.
It's all part of Sid's quiet yet determined
efforts to let Shoshannah have a piece of her youth to herself. They
don't go to parties, but sometimes after Shoshannah shows Sid a few
chord progressions on one of her guitars they go up and sit on the roof
for a while, looking at the stars or whatever. There have been other
things. This is just another to the list.
There's a crowd because
of course there's a crowd, and so as Sid rounds the corner onto
Broadway her shoulders are tense and her dark eyes are darting behind
the lenses of her glasses. Her hair is down, curling over her shoulders
in thick waves, and she's dressed in snug-fitting jeans and a yellow
t-shirt, her torso divided by the line of her messenger bag's strap.
She
notices the others, Shoshannah's angry defensiveness battering at her
senses because she is so close, but others, too. Grace and Eleanor and
even Mara. When she sees Eleanor the line of her mouth eases just a
little, like maybe she could smile but just isn't quite there yet. Her nod of greeting is returned.
Grace
Grace
isn't a hipster, or a gorehound, nor does she usually wear "business
casual" and as such, doesn't seem to have much in common with these
people.
But the ones she does have something in common with you'd
never be able to tell anyway. So much for judging books by covers. In
Grace's case, the cover goes something like this: Jeans, sneakers,
tee-shirt (black for the occasion) and a light knit jacket for the
chill. She's not dressing to impress, more dressing to be as plain and
normal as possible.
Grace isn't normal. She just looks it. Blends in, you might say.
She
does not have the time to be here, really. But when there's so much to
do, a few hours doing something fun doesn't seem like much. A .01% of
fun. It's not going to break the temporal bank. And so, the girl so
recently scared by zombies in real life turns to fake horror. She can
laugh at this stuff, and forget the real stuff is outside, for a little
while.
L'Ultimo Giorno is just the thing, she thought.
Old, so probably silly with props, and likely a history lesson on what
it was that would possibly freak out a crowd of people so bad that long
ago. And so, she's here. Walking up, she tastes the feel of all
those people, all of whom she knows, and wonders why they've also
decided on this...
Eleanor she sees, notes the nod of hello, and
then her own face falls. Oh yeah... something that one wanted. A story.
Well, shit. She returns a shaky smile and takes a place in line.
Shoshannah
Shoshannah
likes movies in general and while gore isn't really her favorite bit of
the horror genre spectrum, she's not particularly against it, either.
And so Lena (and maybe Kalen) were left at the Chantry with Callisto,
and the young Dreamspeaker begged Sid to go, too.
"Last time I went to a theater for a movie, my dad rented it for me and I watched a movie by myself. On my birthday."
Yeah,
she's not above playing that sort of card when she really wants
something, though she does it only rarely at best - in fact, no one in
Denver's seen her do it yet. (Of course, a desire to get out of the
house may have had something to do with the odd hot-and-cold
interactions she has with a certain Hermetic, but that's neither here
nor there, and she's not in a place to talk about it even if she knew
how to articulate what was going on.) So here she and Sid are, coming
down the street to take up their places in the throng gathered - as
ever, the reaction to Shoshannah is polarizing. People are drawn to her
and repelled at the same time, and she does her best to ignore it all
while still being polite.
She's dressed in nice, dark washed jeans
that run skinny until they flare out slightly over her heeled (but not
wedged, she's plenty tall without that sort of help) boots and a cream
tank top with a matching loosely crocheted sweater-shirt over it and a
butter-soft brown leather jacket over the top - she's from Israel and
Texas and 54 is not balmy to her. Her hands are tucked into
pockets and shoulders slightly hunched - she's closed off, reserved, and
most of her says leave me alone to everyone but Sid. The dynamic there? It's different.
Shoshannah isn't normal.
She doesn't look normal, either.
The girl who feels like Death's handmaiden can't blend in to save her life.
Movie Night
Across
the street, one of the older people in the group of protestors looks at
a couple as they drifts toward the line. The man is perhaps in his
late sixties, but certainly no silver fox; his aged and pocked face
almost makes him seem older, his cheeks thinned out by the years. His
right eye is clouded over by a cataract and what little hair he has left
is collected at his temples and over his ears, completely lacking in
pigmentation. He has a little shaking in his motions and the checkered
flannel shirt and jeans he wears seem a little bit big on him. Clearly,
the years are talking their toll, though not on his voice as he can be
heard from across the street.
"Hey...you're not going in there, are ya?" He points to the theater. "Listen...ya wanna see a horror film? Go watch that Buzzsaw or You're Up
or whatever it is playin' at the Act III a few blocks over. Sure, it's
sick crap, but you'll walk outta it alive. Or better yet, rent Frankenstein or The Shining
or somethin'. Ain't ya heard what happened the first time? Riots broke
out in th'theater. Tramplin' deaths, beatin's...couple folks were set
on fire, even."
But that's across the street, and who listens to
someone who protests a damned horror movie anyway? On the Mayan side of
the street it's a quick trip through the line and up to the box office,
where everyone gets their tickets from a bored girl in her twenties.
She seems especially annoyed to be working tonight; poor Clarice wanted
to be home watching her own double feature of Keeping Up With the Kardashians and Total Divas.
(Pray for the youth of America, people.) She also happens to be the
ticket-taker of sorts, stamping each ticket with a red-inked rubber
stamp in the shape of a skull with the ShockDrop logo at the bottom.
The little studio is going all out for this particular showing; it is by
far their highest-profile screening to date. Clarice waves people
through with a dull "Thank you, enjoy the show" and a practiced smile
that doesn't reach her eyes in any way.
What's Khloe doing right now?, she wonders idly as she stamps Mara's ticket.
I bet Kanye's on this one. It would be just my luck to fucking miss it, she ponders with a sigh as she stamps Eleanor's.
I hate my life, she thinks with that false smile as Sid's ticket is passed over.
I hate that I have to serve you, she says with her eyes as Grace walks away.
I hate EVERYTHING. Shoshanna gets "Thanks, enjoy the movie."
Concessions
are available, of course, at typical overinflated prices. You can get
your choice of sodas (guaranteed to make you have to go to the bathroom
mid-movie if you drink it all), popcorn (for once, above the quality of
microwaved thanks to the Mayan going all-out on this one), candy and
such. Hell, want a hot dog? You can get that too. Theaters make all
their money on concessions after all, and they're hoping to make a
pretty penny on this.
Finally it's into the theater itself, an
expansive auditorium draped in red. There's a majesty to the theater;
it has a sense like the old-time theaters of Hollywood's Golden Age
amidst the Art Deco Mayan Revival style that is most prominant along the
upper walls and the patterning on the carpet down the main aisles.
At
the front, near the screen, there's a wheeled podium set up. A few
people are standing up there, talking quietly...apparently, some sort of
introduction to the film is to be made, perhaps. One of them is in his
early 30's, in a nice (if somewhat gaudy) suitcoat and tie. Short blonde
hair, sort of a cocky smile on his face as he chats with the other two.
Every now and then he looks out to the people filtering in and he gets a
sparkle in his eyes, a widening to his smile. Business is going to be good tonight, you can practically hear him thinking.
People
mill about, getting into their seats. The theater is about half-full;
enough that people can select single seats if that's what they prefer,
but enough room for large groups as well. The majority of the seats are
in the front and the back; everyone loves sitting in the center of a
movie theater. There's a palpable sense of energy in the air; this is
exciting to many of the people here. The rarest of rare films, and they get to see it. This isn't the kind of thing that happens often.
Eleanor Yates
It
is Eleanor's opinion that the protestors may very well have been hired
by the studio. If they are legitimate, they apparently have no
understanding of what people go to horror movies for. She
glances their way, but she does not engage. She lets the young woman
stamp her ticket, slips it into her blazer pocket, and walks past
concessions to the screening room, including the bar, though plenty of
people are heading that way for themed drinks to go with the film.
When
she steps in, she goes for an aisle seat but informs people that she's
saving the seats beside her for some friends. 'Friends' is a stretch,
but when she sees Sid and the others enter, she nods her head to the
side at the seats beside her. She's on the outside. She'll move to let
them in.
Grace
Of course Eleanor would be saving
seats for them. So Grace'd have to sit with the woman who made her feel
like holding her breath, for more than one reason. The smile was a
little hard to keep going, but hey, good practice, right?
"Oh hi
there," she said, when she got up to the woman. "It's ah... nice to see
you. I'm sorry about the lack of stuff in your inbox, but I have been so
slammed lately."
It's not a lie, not really a whole truth either.
Sending an email takes a lot less time than watching a movie, but there
you go. Grace slips into one of the saved seats however Eleanor decides
to work out the seat-taking, and waits for the others she can feel on
the back of her mind.
Sid
If Shoshannah is trying
to play cards to get a thing that she wants, she's barking up the wrong
tree with Sid. Sid may be quiet, but she's no pushover. Her heart is
not so easily moved by teenaged manipulation. Sid invited her along
because she wanted to get the girl out of the house, away and out among
people for a bit. She wanted to be out, too, and she didn't want to do
it alone. And they were already at the chantry, so...
Here they
are. With protestors across the street adding an air of tension to a
horror movie showing. Shouting out warnings only makes the other people
more excited to get inside.
Sid doesn't meet the eyes of the
ticket-taker girl when she hands over her ticket and gets it back. She
keeps her eyes downcast, but don't let that fool anyone into thinking
she's not paying attention to what's around her. Sid uses her
peripheral to keep an eye on that group of guys in the business casual
and the hipsters and whoever else happens to venture just a bit too
close to her.
Inside the theater, she lifts her chin to look
around. When she spots Eleanor she nudges Shoshannah and heads in that
direction.
"Hey," she greets, along with, "Mind if I take the aisle?"
Mara
Mara's
one of the first in, past the young woman who's soul and exuberance had
been stolen by the drudgery of the customer service industry. Mara
doesn't give her any hassle, doesn't try to play nice, she just helps
the woman in the best way she can...by getting it over quickly. But by the grace of Buddha
She thinks as she steps on through and heads to the food bar, shes
after nacho's and a pop because she hasn't had either in who knows how
long, and movies demand nacho's thats just the way it is.
That
done she looks about, taking in the scenic majesty of the old theatre
still holding on to its individuality [sort of] harkening back to the
days of the true silver screen [Not that theres any silver in these
screens]
She moves down along the aisle, watching as various key
points fill up, various 'sweet spots' get crowded in quick before people
circulate around them trying to find a place close to their preference.
Mara isn't so concerned about the where she sits, so she moves down the
aisle a smirk and a two finger salute offered to Shoshannah and Sid and
the others as she steps on by.
"Sup ladies?" Is all she says as
she strides on past, moving for a closer view of the action closer to
the front. She does take an aisle seat however, certain practicalities
had to be considered after all.
Shoshannah
"I'm by
Sid," is all Shoshannah says, though there's a bit of relief to see
Grace (and Mara, but what little bits of good will Shoshannah holds
hadn't come as easily between her and the Akashic) too - whether or not
Eleanor yields the aisle, it's fairly certain Shoshannah will end up by
Sid, or Grace, or both.
And she met the ticket taker's eyes when
she received her stamp, and held them, and likely the girl was still
trying to get over the feeling of death at her side a few people after. I hate everything,
indeed. So there's shuffling, or not, and Shoshannah (with her
beverage, a medium) sits wherever it is she ends up. If anyone asks,
she's actually kind of excited? But like with most things, she
overshoots 'I don't give a fuck' by a bit.
Eleanor Yates
"Hello
again," Eleanor says to Grace, and either she's a far better liar than
Grace or she's just genuine in her pleasure at seeing the neonate mage
again. She waves a hand, shaking her head a bit. "It's perfectly all
right. The quarter is off to a running start, anyway."
In other words: she'd probably be too busy to read it, anyway.
Sid
and Shoshannah head their way as well, and Sid asks if she can take the
aisle, where Eleanor is already sitting. Immediately after, Shoshannah
declares that she's by Sid, which gets a flick of Eleanor's eyes
towards her before they refocus on Sid. There's enough of a pause on
Eleanor's end to indicate something, but at the break in that
pause, the woman just smiles, giving a nod. "Of course," she says, and
moves to the third seat in, placing her beside Grace, and then
Shoshannah, and then Sid at the end.
Sid
I'm by Sid,
says Shoshannah, which earns a slight frown from Sid, who looks at
Eleanor. Thing is, frowns on Sid aren't all that uncommon. There was a
time when it was her default expression. These days it's not, but it's
still more common than a frownless face.
"If that's okay," she
supplies after Shoshannah. They shuffle around and get themselves
seated, Sid leaning a little to offer a small wave and a slight
almost-but-not-quite smile of greeting for Grace. Then she sits,
setting her bag between her feet and pushing up the sleeves of her
hoody, revealing the ink on the inside of her wrist, and the scar on her
forearm for those who try to look too closely at her pale skin.
Getting ready to watch the show, and the introduction, too.
Mara
Mara
takes her seat and gets comfortable, though she keeps her jacket on.
The pop is deposited in the cup holder and her nacho's well her nacho's
are kept close. The cheese dip that came with them was popped open and
she started in, obviously planning on eating most of it before the show
began.
Cause who wants to be chewing and eating through all the gore that would be yet to come?
Shoshannah
"Thank
you," she says to Eleanor, and it's as close to apologetic as she gets -
for reasons both obvious and not, the Euthanatos sets her on edge - and
she's already prone to that anyway. Grace gets a nod, and slightly
waggled fingers (as usual, Shoshannah's wrists and forearms are covered -
Sid is okay with her scars, but Shoshannah is not with hers), but no
smile. Sometimes, it seems like maybe she doesn't know how to curve her
lips that way, but when she does?
Well. A smile from Shoshannah could take breath away.
But there's a movie to watch, yay! And it will be fun. And exciting. And scary. Shoshannah's sure of it.
Movie Night
[[Something something dark side]]
Dice: 7 d10 TN6 (1, 3, 4, 5, 6, 7, 8) ( success x 3 )
Grace
The
quarter always gets off to a running start. It sprints until the break,
in Grace's experience. "It always does, doesn't it?" Idle chitchat,
social grease. Grace's learned not to just do what she'd rather and
stare at the Mayan decorations until showtime..
Sid and Shoshannah then push Eleanor into sitting next to her. Oh yea! Thanks Sid!
The movie cannot start soon enough.
Movie Night
Amidst
the seat-shuffling and everybody settling in, all five of our heroines
get a tingle up their backs. It's a feeling like a butterfly racing up
their spine, coupled with the sense of a distant storm. Off in the back
a man in his mid-forties takes a seat. He's attractive in that older,
dignified way, like a professor perhaps. He glances over to where the
group of them are briefly, and then looks to the front with a frown,
like he's waiting.
The din dies down a little as Mister Blonde
steps up to the podium and taps the microphone. The lights in the
theater lower except in the front; the Mayan figures on the upper walls
are bathed in shadow, looking disconcertingly like warriors ready to
leap off and strike down at the movie-goers if one is imaginative
enough. After a moment, the man begins to speak.
"L'Ultimo Giorno...the
Last Day. Umberto Montanari's masterpiece film...easily said, because
it was the only film he ever made." He grins, and gets a smattering of
unenthusiastic chuckles from the older and likely more film-savvy
members of the crowd.
"Nonetheless," he continues, taking a bit of
a (excuse the obvious phrase) theatrical tone to his prepared speech,
"it's a film that's been recorded in the annals of cinema history as
somewhat infamous, if obscure...the tale of a man's acceptance of the
end that awaits us all.
"Good evening, ladies and gentlemen...I'm
Joshua Keller, founder and president of ShockDrop Films. It's my
sincerest pleasure and honor to present to you tonight one of the most
controversial horror films ever made...so much so that violence marred
it's only showing. An act which, by the way, reportedly earned a smile
on Montanari's face when he learned of it. So, on behalf of myself and
the Three Rivers Film Festival...hold onto your seats, and enjoy the
ride."
The theater darkens, and he steps down from the podium
which is dragged away by the ushers as the screen goes through the
5-4-3-2-1 countdown in black and white, and some applause sounds,
scattered through the younger members of the crowd.
The screen
starts off dark, and when images finally begin to take shape, the film
turns out to be black and white...drawing a sound of disapproval from
those who were perhaps hoping to see plenty of good, strong, Technicolor
gore. It appears to be a minimalist sort of film, beginning with a
single man standing in the middle of the desert at night, staring at the
stars with a blank expression on his face.
It is, perhaps
surprisingly, in English, and he talks to himself in that more
theatrical dramatic manner that older films have, in some rather gaudily
cryptic sentences, about having lost everything due to the speed of the
world today, and 'the time is coming.' All in all, the feeling is
rather...disappointingly dull and existential for some of the audience,
and there's some talking starting to poke up from the crowd in the early
moments of the film.
The movie meanders along for about 10
minutes, with the same sort of dialogue...he just stares at the sky,
talking to himself. Eventually, a new star appears in the middle of the
sky, and at that instant, the man is joined by the shadow of another for
just an instant on camera...flashing behind him, reaching out for his
his neck and twisting, and then the shadow is gone. The man's head is
turned halfway around and he falls, in a disturbingly realistic manner
and sound.
The reaction from the crowd is remarkably intense, as
several screams erupt like it was the most frightening thing ever known.
[[Roll me WP, peeps! Diff 7.]]
Eleanor Yates
[WP]
Dice: 7 d10 TN7 (3, 7, 7, 8, 9, 9, 9) ( success x 6 )
Sid
[WP]
Dice: 6 d10 TN7 (3, 3, 3, 6, 6, 7) ( success x 1 )
Mara
[WP]
Dice: 6 d10 TN7 (1, 3, 5, 6, 9, 10) ( success x 2 )
Grace
[WP]
Dice: 5 d10 TN7 (6, 8, 8, 10, 10) ( success x 4 )
Shoshannah
[wp]
Dice: 5 d10 TN7 (1, 4, 8, 8, 9) ( success x 3 )
Movie Night
[[It's
not so bad. Just good effects...what's the big deal? Except...there's
something there. It's slightly off...almost like a tingling at the back
of her brain, creeping in insidiously to tickle at her parietal
lobe...a subtle magic, certainly. Coming from far behind and from the
screen]]
Grace
In her completely new-to-this way, Grace feels the presence of someone she does not recognize, and turns to eye the man in the back, questions in her eyes. Who are you?
But
finding new mages in town isn't exactly a new thing for her. As the
movie process continues, she almost forgets about the butterflies and
instead watches the proceedings. The man at the podium, the dimmed
lights, the experience of 'movie'.
When that scene
happens, Grace stifles a giggle for a moment at the special effects and
the screams of the audience -- no big deal. But her face then goes slack
when the realization that there's something very... not right here.
It's not in the decent special effects. It's like feeling someone Work.
Suddenly,
sitting next to someone she at least knows in passing isn't nearly so
bad. In the darkness of the theater, she turns to look at Eleanor with
an expression on her face, reflected in the light from the screen: 'Do
you feel that?'
Mara
The movie begins after the
blonde says his bit, has his moment to gloat in the light set solely on
him. It's during this part that Mara is still eating, still popping
those nacho's into her mouth with a greediness that is not normally her
forte. But when at last he finishes, Mara finds the majority of her
nacho's are finished and she sets the rest down under her seat.
The
early parts of the film are slow, but thats only by todays standards,
old films had pacing, theatrical pacing, and new how to properly lull
you into a sense of security or monotony. When some people begin to chat
Mara just smirks ear to ear, knowing that movie was doing exactly what
it was supposed to do. Exactly what the creator had intended to do.
But
then there is the violence, the sudden and uncanny moment of death
which has most recoiling in horror, and give its sudden and intense
brutality even has Mara gripping her arm rests in sudden surprise. But
then something draws her attention, something has her looking away from
the screen, looking upward and back, her eyes scanning the darkness as
she tries to find something or someone...while watching the movie as
well.
Eleanor Yates
Eleanor makes a small,
thoughtful sound as the man's head twists off with a crack. It's
disturbingly realistic, and yes, the effects are good, but not what most
movies use. See: few movie-makers and even fewer movie-goers know what
it sounds like when a neck is snapped like that. It takes quite a bit
of upper-body strength to pull off, to begin with, so it's not really a
regular occurrence, but the sound, and
the way the body falls
are
rather unique. Every death is unique. It's hard to mimic, and so
movie deaths usually mean little to her; she can always spot the fake
ones. That didn't seem fake, but it could just be very good effects. Eleanor makes that sound, a small hmm
in the midst of a few screams and gasps, and straightens slightly in
her seat, but she's still leaning on one armrest, fingers splayed along
her chin and cheek.
Grace twists around beside her, looking
towards the back, which Eleanor notices but does not decide to imitate
until after that scene. She turns her head, and only her head, looking
behind her, up at the back of the theater in the darkness. She finds
the spot where Grace's eyes were, and though she senses the weight of an
unspoken question from the other woman, she does not move to nod or
shake her head. She just breathes.
In, for a count of five. A pause. Out, for a count of five. A pause. In, for a count of five...
Eleanor Yates
[More Awareness]
Dice: 6 d10 TN6 (3, 3, 4, 7, 8, 9) ( success x 3 )
Shoshannah
Effects weren't that
good at the time this movie was made - it feels like watching
what's-his-name pick the fly out of the video in the American version of
The Ring, and it makes her frown. To be fair, this isn't any less
common for her than it is for Sid - but Shoshannah doesn't like being
pushed. In any sense. She's taken enough of that in her life . . . and
so, insta-defense. In her pocket, she fidgets with a certain very old
coin that she's never without.
Angry defensiveness flares - poor Eleanor. Such timing.
[Mind block, coincidental, appropriate resonance]
Dice: 2 d10 TN4 (3, 10) ( success x 1 )
Sid
Sid
didn't mean to put Grace right next to the woman who feels like
drowning in a frozen lake. She just prefers to be close to exit ways.
It has nothing to do with that protestor outside telling them about
riots and such, but more she doesn't want to get stuck.
So, aisle
seat. She doesn't have a drink to sip at or popcorn to munch on to keep
her mind from wandering through those first ten minutes of the film.
She's barely paying attention anymore when that new star appears. Then
the shadowy figure appears and she frowns. Then that twist and
suddenly her hands are on the arms of her seat - or on one chair arm and
on Shoshannah arm - gripping tightly with a white-knuckled strength. A
logical part of her mind tells her there's no way, this is stupid, that
guy on screen doesn't even look like him. But it's not her logical
mind that's behind the wheel at that precise moment.
There's
something else, a tingling niggling at the back of her mind, and it
suddenly all starts pooling together in her mind. That first chilly
butterfly trace up her spine. The feeling that that person on screen is
someone known. And that pressure.
Heart beginning to race,
nerves becoming gittering, she opens her mind again and seeks out for
it, seeks for the cause or the source of those feelings.
[Percept+awareness]
Dice: 7 d10 TN6 (1, 1, 1, 3, 5, 9, 9, 10) ( success x 3 ) Re-rolls: 1
Movie Night
[[Something something other dark side]]
Dice: 4 d10 TN4 (1, 1, 2, 2) ( fail )
Movie Night
On
the screen, the man's crumpled body on the ground starts to shift and
twist, dtisturbingly reconfiguring itself into a round, black hole in
the sand. An arm, clawed and dessicated, comes out of the whole, and an
impossibly thin, pincer-mouthed creature comes out of it. The crowd
starts to scream again, panicking at the whole thing...a few of them,
though, seem incited other ways, as the sight of the creature causes
them to turn and punch or headbutt the people next to them.
The
light shines through the hole in the back wall where the camera is
pointed...if there's any reaction inside the projection booth, it can't
be seen from here.
The creature leans back it's head and gives a
loud, piercing chittering sound, almost like an insectoid scream. The
commotion in the theater starts to intensify, as the panic gets worse,
as does the violence...which is also starting to spread.
Movie Night
[[Note: At this point, all magic is considered coincidental within the confines of the auditorium because...reasons.]]
Shoshannah
Sid
grips Shoshannah's arm and, though she doesn't break contact with her
friend - in fact, turns her had so she can hold the Orphan's, the
Dreamspeaker stands to look back, her free hand not really so free, but
fidgeting with that coin. Her lips move, though in the chaos it's
unlikely anyone hears what she's murmuring in Hebrew, and less likely
anyone understands it.
[Invoking the Archangels with a Dreamspeaker Twist - Spirit 2.]
Dice: 2 d10 TN5 (4, 5) ( success x 2 ) [WP]
Mara
The
creature rises from the black pit that was the man's corpse, and people
begin to become violent, increasingly so. It seemed that the movie
might be about done, any hope of actually watching this thing ruined by
whoever, or whatever was throwing magic around.
Mara rose,
stepping out of her seat to avoid a fight that was taking place in her
row and quickly spreading along it like wild fire, she started towards
the back, moving purposefully but swiftly as she made her way towards
where she had thought she'd felt that odd man out, the one magi that she
didn't know in the room, or at least the one not vouched for by their
presence with Sid and Shoshannah.
[Per+Alert]
Dice: 6 d10 TN6 (2, 4, 4, 7, 10, 10) ( success x 3 )
Grace
In
the seat next to Grace, the man who she'd ignored up to this point
screams like he's lost his mind, grabbing the armrest and her hand at
the same time in panic. Grace reacts by pulling that hand back like its
on fire. The movie is nothing compared to the crowd at this point.
"Guys, guys... We gotta get out of here like now."
Well, it's more like 'I wanna get out of here like now' really. The others are not moving. She starts by getting out of her seat, hunched over like she's trying to avoid being a target.
Eleanor Yates
Eleanor
stares, and it is distinctly uncomfortable to be stared at the way she
is staring at the man, but after a little while, she turns her head back
around and looks at the screen for a moment. A body turns into a
hole. The clawed arm, the thin creature with the sharp mouth. People
are screaming and her hair stands on end from the sound of it, the
terror in the voices,
and then the eruption of violence here and
there. Eleanor remains seated, though it takes effort. Shoshannah has
gotten to her feet, and Mara is heading their way. For her part,
Eleanor keeps her eyes trained on the horror unfolding in front of her,
letting it prick at her heart and her own mind, but her hands remain
motionless on the armrests as she turns her inward attention to the
subtle weight of a stone resting close to her flesh.
"I'm going to break the projector," she murmurs quietly, though perhaps only Grace hears her.
[Entropy
3: Slay Machine > the projector. Coincidental.Unique Focus (-2
diff). Appropriate resonance (-1 diff). Distant/hidden target (+1
diff)Spending WP]
Dice: 3 d10 TN4 (3, 9, 9) ( success x 3 ) [WP]
Eleanor Yates
[Extending. +1 diff]
Dice: 3 d10 TN5 (1, 3, 5) ( success x 1 )
Sid
Sid's
eyes widen, lips part, and she gasps, and she is surprised that her
breath moves freely into her lungs. There's nothing blocking her
airways, nothing actually trying to smother her, not physically anyway.
Shoshannah moves her arm to take Sid's hand, and Sid gives that hand a
quick squeeze.
She's on her feet, twisting to look back behind
her, "It's coming from the movie." And even as she mutters it, she
feels a stronger sense of drowning, of being sundered.
Ignores it. Lets go of Shoshannah's hand as she moves to run to find a Mayan employee, someone who can be told to, uh, stop the movie, duh!
Movie Night
Chaos
is erupting inside the theater and things are starting to get seriously
out of control. The auditorium is large, but there are quite a few
people in her and as panic, delirium and psychosis seems to set in, the
sounds of fighting start to break out in the darkness. The smell of
sweat and soda and liquid butter gets another, coppery aftersmell to it
as someone's nose is broken, someone else's face gets smashed into a
seat.
Shoshanna thinks of crowd control. The tingle of her anger
can be felt among the other four as she calls out, and then there is a
sense that is almost...beatific. Not warm and comforting, but
menacing. This isn't shepherds that the Archangels send, but servitors
of war. More screams are heard and it gives those who are not already
blinded with violence or chaos a direction: they run for the back to
escape.
Mara knows what she felt in the moments before the film
started...that particular butterfly, tingling up her spine with a
tickling shiver. And she can't imagine that this is coincidence. She
stands up and looks back to see if she can find him, and she does.
Interestingly, he isn't running; he isn't possessed by chaos, nor is he
acting like they are to stop it, get people out, do something. He's sitting in that seat, staring forward with eyes locked on the screen and a blank, horrified expression on his face.
Grace
and Sid stand up, for different reasons. Grace wants to get out; Sid
wants to get someone to stop the damned movie. Unfortunately they find
their way blocked for the moment by the crowd of people rushing in
panick to get out of this madness.
It's okay though, because
Eleanor has a plan. She can take the machine down from afar, and she
starts to work the Arts mastered by her Tradition; chaos,
disintegration, fate. Everything disintegrates to nothingness
eventually. Interestingly, she finds resistance to her efforts, as if
something in the room is actively attempting to stop her. It tries to
unweave her work, but she redoubles her efforts and the projector grinds
to a stop, plunging the auditorum into near blackness.
The need
to extend the roll, however, is a costly one. On the screen other
shadowy forms start to come into view, materialzing next to the
insect-man, and start to move forward...the surface of the screen
actually starts to bend, as if it's giving way to them. The screen
suddenly gives way with a pop, and the insectoid creature is suddenly IN
the auditorium, giving another chittering roar.
Dice: 2 d10 TN6 (5, 6) ( success x 1 )
Sid
[phobia]
Dice: 6 d10 TN6 (3, 4, 5, 6, 6, 10) ( success x 3 )
Mara
The
man is terrified, locked into position as he stares at the screen
dumbly. Mara takes a moment to consider and guesses perhaps incorrectly
that he might not be the source of the problem. But then the others are
doing their work, trying to stop this at the source and they succeed.
But
it's to late, the projector might be dead, but the things, the
creatures are still materializing, not on the screen..but through it.
"Someone pull the alarm! Get these idiots out of here!" She screams as
she turns and heads down the aisle at full tilt barrelling through
whoever she must. The people might hurt themselves...might even kill one
or two of each other...the creature however would kill every single
person in the theatre.
The choice was simple, she threw herself at it. Ready to destroy it...or at least delay it.
Shoshannah
[WP for reasons, +1 diff for similar reasons]
Dice: 5 d10 TN7 (7, 9, 9, 9, 10) ( success x 5 )
Grace
[WP to not be freaked out by the first truly weird thing Grace has seen since Awakening]
Dice: 5 d10 TN6 (2, 3, 4, 5, 7) ( success x 1 )
Shoshannah
For
once, Shoshannah is with Mara. She doesn't delay, but she is more
controlled than she has been on other occasions when her temper flared -
she doesn't barrel, but does make her way through one way or another,
shoving people towards the exit as she goes in the exact opposite
direction. It's moments like this, perhaps, that her uncanniness comes
in handy - people who are inclined to get the hell out are made more so
by her proximity. On the way, there's more worrying at the coin in her
pocket (and yes, it's not lost on her that Sid's gone in one direction
and she's gone in the opposite, but she has faith in the Orphan's
ability to come out alright) and possibly more murmuring too.
[Summon
Beings of Change - direct at things coming from screen. Pictured
change - bad to good, or at least big to small. Unique focus, etc.
Extending!]
Dice: 2 d10 TN4 (7, 10) ( success x 3 ) [WP]
Sid
[percept+alert]
Dice: 6 d10 TN6 (3, 5, 6, 7, 9, 10) ( success x 4 )
Shoshannah
Dice: 2 d10 TN5 (2, 4) ( fail )
Grace
Eleanor
says she's going to break the projector, and Grace halts in her attempt
at getting the fuck out. Better not get in the way of that. But then
the overwhelming feeling of brokenness fills that sixth sense, and she
sits back down in her seat next to the screaming man, because that
feeling helps her deal with this so very much. Shoshannah's resonance
combined with this just seems like it should be making things worse.
And
she's stuck here for now, it seems. She leans away from the guy next to
her, toward the woman who scares her a little less right now, just
trying to keep from bothering Eleanor as the chaos rises.
When the
projector breaks and the screen bends, and the insect is born from
behind the screen, she just stares, stuck in her seat. The feeling is
almost... helplessness. Not exactly fear, just that sense of dread for
what's going to happen next. She can't get out. She's unarmed. What
happens next will happen.
Mara throws herself at thing, and if
Grace were the type to pray for someone, now would be the time. Good
thoughts, maybe. Good thoughts. Go Mara. She giggles a little in a very
odd fashion -- she's cheerleading. Hah.
Sid
Sid
took the aisle seat because it's closest to escape. Or freedom. Or
something. But with the combination violence, the coppery tang of
blood, the press of the stampeding crowd that blocks her exit, her whole
body suddenly goes tense. Her fists clench at her side and her
breathing shallows, but, no, NO! This isn't then. This isn't
that place. And more than that, there's Shoshannah just behind her,
Grace a few seats down and wanting to get out.
She has to find a way to help, to get people out, or her friends out, or something. There's no time to be scared.
And
then of course the screen bows, it warps, and the creature is in the
auditorium with them as the room darkens. Sid's eyes widen at the
horror of it. She swallows hard. She watches as up ahead a familiar
bald woman in a red coat starts head toward the thing. She casts about,
looking at people, looking for another avenue for escape, looking
for...seeing...the man sitting in place with that look of abject horror
on his face. Was that where she'd felt that strange butterfly trace of
something magicked?
Pushing down the seat of her chair, Sid starts
to climb over it if she can. It gives her focus, heading for him,
though she has absolutely no clue what she'll do if she manages to reach
him. There are fights breaking out, blood being spilled, a huge crazy
monster thing coming out of the screen but hey, heading back for that
guy gets her away from that direction. So...bonus.
Eleanor Yates
There is running, and chaos, and screaming, and perhaps her spine is made of iron or maybe the movie just didn't get to her or the magic being worked was not enough to break through the sheet of ice that covers her own magic, her own will.
Eleanor remains still, focused and in control, as she reaches behind
her to the unseen projector. It jams. The light behind the filmstrip
flickers and dies, sparking and going dark. The wheels grind to a halt,
and that projector is not just killed for the moment but will never
work again. It is trash.
In terms of age, she is the oldest mage
in the theater. In terms of skill, she is the highest ranked mage in
the theater. But none of the others she has sensed or met are, as far
as she knows, of her Tradition, and they are not her apprentices, and
they are not her responsibility or her problem. She has no genuine
authority over them, and does not yell for anyone to stop running or
start running or do this or don't do that. She lets Grace get past her,
and Sid, and even Shoshannah if the girl is joining them.
Something
escapes the movie into reality just before the screen dies. Eleanor's
eyes go wide for a moment and she gets instantly to her feet. In the
darkness, she feels the weight of the world's resistance to her will
lessen, and her lips almost twitch into a smile,
but that smile aches. No matter; it's dark.
Eleanor
reaches into her bag and pulls something out. She breathes. In for
five. Out for five. A pause in between each leg of that cycle. Deep,
controlled, flowing breath. Grace can see whatever is in Eleanor's hand
begin to glow faintly. Or rather: she can see the light, golden-white,
coming from within the chamber of the .45, enriching every single round
with the power of the universe itself.
Eleanor raises the firearm and aims it at the monster, glad of the angle of the theater so she's not firing directly through a crowd but able to see somewhat over them. "GET. DOWN."
And that's for everyone.
Eleanor Yates
[Prime 2: Enchant Weapon. Coincidental by scene ruling.
Specialty focus (-1 diff). Quint (-1 diff).
Spending WP]
Dice: 3 d10 TN3 (3, 5, 10) ( success x 4 ) [WP]
Movie Night
[[Quick Creature roll]]
Dice: 4 d10 TN6 (1, 1, 2, 7) ( success x 1 )
Movie Night
Everyone
springs into action of some kind. Mara and Shoshanna take off running
at the large insectoid biped; two very different individuals moving as
one in single-minded purpose. Sid goes running to try and get to the
man who, uniquely in this room, is stuck in his chair, staring ahead at
the screen in abject horror. Eleanor's gun comes out and she stands,
cutting a stark figure as she levels it at the thing and shouts to clear
space. And Shoshanna calls out to another spirit; while it isn't
strong enough to actually physically shrink this monstrosity and its
nature can't be changed, the Spirit she summons is able to cede to her
whims in another way by dropping it to a knee, as a chunk of the ceiling
rips out and slams into it from above.
It roars again, this time
in anger and frustration as it looks up to see two brave souls running
it down and a barrel of doom levelling at it.
[[Inits!]]
Movie Night
[[Insect Man: Init+6]]
Dice: 1 d10 TN6 (7) ( success x 1 )
Eleanor Yates
+7
Dice: 1 d10 TN6 (6) ( success x 1 )
Mara
+7
Dice: 1 d10 TN6 (7) ( success x 1 )
Sid
+6
Dice: 1 d10 TN6 (9) ( success x 1 )
Shoshannah
+5
Dice: 1 d10 TN6 (10) ( success x 1 )
Grace
+7
Dice: 1 d10 TN6 (6) ( success x 1 )
Grace
[AGH no, 6, sorry]
Movie Night
[[Init Order: Declare in reverse:
Mara 17Shoshanna 15Sid 15Eleanor 13Insect Man 13Grace 12]]
Movie Night
[[Try this agai! Init Order CORRECTED: Declare in reverse:
Mara 17
Sid 15
Shoshanna 15
Eleanor 13
Insect Man 13
Grace 12]]
Grace
[[Declaring: Grace will attempt to gtfo]]
Movie Night
[[Insect Man:
a: Pincer Snap Mara
b: Pincer Snap Shoshanna]
Eleanor Yates
[Reflexive: as previously stated, "GET. DOWN."
1: 3RB to the insectoid]
Shoshannah
[Reflexive: What Eleanor said
1: dodge]
Sid
[Slappa da bass! Slap that scared dude out of scaredness, spending a WP because the dice tonight have been weird]
Mara
[Reflexive get down]
1 Go Do! [Dex+Do]
2 Dodge
Mara
[Dex+Do]
Dice: 3 d10 TN5 (4, 5, 10) ( success x 3 ) [WP]
Mara
[Damage]
Dice: 5 d10 TN6 (1, 2, 3, 5, 8) ( success x 1 )
Mara
[Dodge Acrobatics speciality]
Dice: 5 d10 TN6 (2, 3, 3, 4, 7) ( success x 1 )
Movie Night
[[Creature soak]]
Dice: 4 d10 TN6 (2, 5, 6, 10) ( success x 2 )
Sid
[slap! dex+brawl+WP]
Dice: 4 d10 TN6 (1, 4, 7, 10) ( success x 3 ) [WP]
Sid
[+2]
Dice: 4 d10 TN6 (1, 4, 5, 9) ( success x 1 )
Shoshannah
[dex + ath = dodge, sorry, lag!]
Dice: 4 d10 TN6 (1, 3, 5, 8) ( success x 1 )
Movie Night
[[Soak]]
Dice: 2 d10 TN6 (2, 7) ( success x 1 )
Eleanor Yates
[1. dex (smooth) + firearms (handguns) + 3 (burst) // +1 diff (burst)]
Dice: 8 d10 TN7 (2, 2, 3, 4, 5, 6, 7, 9, 10) ( success x 3 ) Re-rolls: 1
Eleanor Yates
[Damage: Base 5 for .45 + 2] [Aggravated due to Prime effect]
Dice: 7 d10 TN6 (1, 2, 5, 7, 9, 10, 10) ( success x 4 )
Movie Night
[[Snap Mara]]
Dice: 3 d10 TN6 (4, 6, 8) ( success x 2 )
Movie Night
[[Lethal Damage]]
Dice: 4 d10 TN6 (2, 3, 6, 8) ( success x 2 )
Movie Night
[{Snap Shoshanna]
Dice: 2 d10 TN6 (8, 10) ( success x 2 )
Movie Night
[[Lethal Damage]]
Dice: 4 d10 TN6 (1, 4, 7, 8) ( success x 2 )
Grace
[Run Away! Run Away!]
Dice: 4 d10 TN6 (2, 3, 5, 5) ( fail )
Movie Night
[[For
interests of speed, I'll save wrap post for the end. Short of it:
Insect Man shot by Eleanor, Shoshanna & Mara Snapped and bleedin'
some, Pimp Slap delivered but guy doesn't come out of it and Grace gets
blocked up by trying to get over seats and not getting far. Gonna go
new inits!]]
Movie Night
[[Insect Man +3]]
Dice: 1 d10 TN6 (6) ( success x 1 )
Mara
[+7]
Dice: 1 d10 TN6 (9) ( success x 1 )
Sid
+6
Dice: 1 d10 TN6 (6) ( success x 1 )
Grace
+6
Dice: 1 d10 TN6 (8) ( success x 1 )
Eleanor Yates
+7
Dice: 1 d10 TN6 (5) ( fail )
Shoshannah
+ 5
Dice: 1 d10 TN6 (4) ( fail )
Movie Night
[[Init Order: Declare in reverse:
Mara 16
Grace 14
Sid 12
Eleanor 12
Shoshanna 9
Insect Man 9]]
Movie Night
[[Insect Man:
1: DO A BAD THING that doesn't involve physical attack]]
Shoshannah
[counter bad thing!]
Eleanor Yates
That worked handily. Eleanor feels an old, familiar surge, but it isn't anything as savage as joy at the kill
or getting off on lethal power. She still has screams in her ears, but
here is the thing: no one has died yet that she knows of. She would
sense it. She would feel the the Wheel turn inside of her and under
her, around her, over her, taking her under the water.
The repeat of the firearm rings in her ears, and possibly the ears of most people around her.
"We're
going to be okay," she says to Grace, and she sounds so stunningly
calm, like her heart isn't beating fast, like people are not bleeding,
like nothing out of the ordinary is happening. It's almost like they
just got in a fender bender and she's telling the person beside her: it's all right. it's not the end of the world.
Eleanor
takes aim again. She knows she loses any element of surprise, but
that's long gone by now anyway. Better this than shooting one of those
magi -- or anyone else -- down there. "DOWN!" she repeats, her voice
nearly as loud in that word as the shout of the firearm she holds.
Eleanor Yates
[3RB again!]
Sid
[1: pat down to find small folding knife
2: Stab man in hand, hoping pain will rouse him (+WP) / (reflexive) "Sorry sorry sorry..."]
Grace
["Sid! Sid! Let's get out of here!" Bravely run away, toward Sid]
Mara
[1 Crack its head open like a cookie jar, Targeted strike, head. WP ]
Mara
[Dex+Do]
Dice: 5 d10 TN8 (4, 6, 8, 8, 9) ( success x 4 ) [WP]
Grace
[Dex+Ath, running away! (toward Sid & guy in the back)]
Dice: 4 d10 TN6 (2, 3, 4, 10) ( success x 1 )
Mara
[Damage]
Dice: 8 d10 TN6 (1, 3, 3, 4, 5, 8, 9, 9) ( success x 3 )
Movie Night
[[Soak]]
Dice: 4 d10 TN6 (2, 8, 8, 8) ( success x 3 )
Shoshannah
[counter-magic!]
Dice: 2 d10 TN8 (3, 7) ( success x 1 ) [WP]
Sid
[Oh hey you have a stabby thing: immobilized target: dex+melee+str-3(split)-1 +WP]
Dice: 3 d10 TN6 (2, 4, 9) ( success x 2 ) [WP]
Movie Night
[[So, to recap mid-turn so we're in the right order:
1: Mara kicks insect, it soaked.
2: Grace Ran
3: Sid stabbed man in hand. It bled!
Eleanor's turn!]]
Eleanor Yates
[1!]
Dice: 10 d10 TN7 (1, 2, 3, 3, 3, 5, 6, 6, 7, 9) ( success x 3 ) [WP]
Eleanor Yates
[Damage. NO PWINKING GOD DAMMIT. >:[ ] [Agg]
Dice: 7 d10 TN6 (1, 3, 4, 5, 6, 7, 10) ( success x 3 )
Movie Night
[{Creature: x_x]]
Movie Night
[[WP for man to wake up]]
Dice: 7 d10 TN8 (3, 4, 7, 8, 9, 10, 10) ( success x 4 )
Movie Night
[{Recap post on the way!]]
Movie Night
Violence
explodes in a theater, but not for the reasons that you might
automatically think. Chaos is unleashed and people start fighting each
other as others flee for the exit, propelled by Soshanna's summoned
angelic servitors.
That clearing of the way gives Mara and
Shoshanna room to move in on the creature, charging it in an attempt to
stop...well, whatever it is from wreaking havoc. The Akashic is a
disciple of Do and she launches kicks at it while Shoshanna moves in to
provide backup. Even the Akashic martial art is something this
chittering man-thing is resilient to though, and where a normal man
would have been battered like a rag doll it stands firm.
However,
it does not stand as firm against Quintessence-powered bullets and like
the Saint of Killers the Euthanatos takes aim and fires. The propelled
bit of enchanted metal rips through carapace and meat, drawing a scream
as it snaps its pincers down on Mara and Shoshanna both, leaving gashes
in their arms.
Meanwhile, Sid and Grace have other ideas. Grace
is new to being Awakened, and she's never seen anything like this. So
she is sensible...she's getting the hell out of Dodge. Or she tries,
but gets tangled up in the seats. It's deceptively easy to do so.
Meanwhile, Sid goes and smacks the man in the back, the sole person
still watching, across the face. It doesn't seem to do much but leave a
red mark, so she decides for something more...marking.
Mara
changes her tactic and plants a hand on the back of a seat, using it to
propel herself into a Do strike directly to the head. It hits home but
is unable to crack the carapace, and she has to duck down again because
she knows what's coming. Shoshanna gets ready to counter whatever
horridness the creature is about to tray as it rears it's shoulders back
as it to shriek. And then the bullets tear through it again and a roar
dies in its throat before it can happen, and it falls back still.
And
Sid finds a pocketknife on the man, old and a little dull but still
useful. She opens it up, apologizes quietly even as she jabs it down,
piercing flesh and striking to the bone. That snaps him out of it and
he shrieks, deeper than just the stab is likely to do.
And Grace, smart, sensible Grace, gets right to the exit door as she hears
BANG!
THUD.
AHHHHHHHHHHHHHHH!
And
then, the spell (pun intended) is broken. Everyone who was under the
sway of the madness loses their senses, and falls unconscious to the
ground [[all the Sleepers, no Mages]] in a mass
WHUMP
Eleanor Yates
Six shots. Eleanor has one left in the chamber.
As
the creature crumples, there's a shriek behind her. A moment later the
theater veritably shakes as everyone who was inside of it falls.
Eleanor
exhales. Then she safeties the .45, shoves it back in her bag, and
starts running down towards the front where Shoshannah, the woman in
red, and the creature's corpse is. Yes: she steps on a few people. She
hopes they don't wake. She's not running over to give First Aid or
comfort or take charge; she's looking for shells. And if that means
taking out her phone and using the light, well: then she takes out her
phone and uses it as a flashlight.
Sid
Sid has no
way of knowing for sure if the man sitting immobilized with terror at
the sights before him has anything at all to do with this. Call it a
gut instinct, call it an analytical assessment of the situation (weird
magical shit + not-moving person = possibly connected? and then to test
the hypothesis...), whatever it was, she felt compelled to get to that
man and make him snap out of it. If nothing else, she could get him to
wake and escape the horrors here.
She tried slapping him, but that
didn't work. Immediately she switched gears, patting down his pockets,
rifling through them, finding and ignoring a pocket watch, finding and
considering a pen when her other hand found the folded knife. Sid drew
it out, looked at it, looked at the still man, and unfolded it quickly.
"Sorrysorrysorrysorry..."
she mutters, gun shots going off in quick succession behind her (shots
fired in a Colorado theater...again), her friends being nipped and
slashed at behind her. Then she drives the blade down into the man's
hand, hope hope hoping the pain will shock him out of his paralysis.
It
works. Oh, oh it works. The man snaps out of it, alright, mouth
opening as his scream pierces the theater. Immediately, Sid withdraws
that knife, still apologizing. She takes off her hoody at least, her
bag left back by her seat where they all started. She uses the knife, a
little too dull to cut through the fabric itself, to break the stitches
at the cuff of her sleeve. "Shhh shhhhhh I'm so so sorry," she says as
she wraps - or tries to wrap - the material around his hand. She's no
medical expert by any means, but she knows to apply pressure to attempt
to stop the bleeding.
She takes a moment to glance around,
checking for the placement of her friends old, new, and not-that-close.
Make sure they're up at least, if not unhurt.
Eleanor Yates
[perception (details) + investigation]
Dice: 6 d10 TN7 (2, 3, 4, 4, 5, 5, 10, 10, 10, 10) ( success x 4 ) Re-rolls: 4
Mara
"Anthropomorphic
freudian created cock bag." Mara swears, colourfully at that as she
kicks the dead monstrosity one last time, ensuring it was indeed dead
before she wrung her hand in the air. "Almost broke my fuckin hand." She
grimaces as she looks around at the theatre taking in the sight of all
the unconscious individuals before calling out.
"Everyone else
intact?" She looks to Shoshannah then and grinned roughly. "You, me, and
bullets McGee made this look easy." She said as she crouched down and
looked the creature over.
"Guess we better get this thing outta
here huh? Anyone have any guesses as to just how heavy this thing is?"
She queried as she considered the best way to move it. "I mean...unless
someone can break it down? Get rid of it? I mean...my back would
appreciate it."
Shoshannah
Shoshannah's hurt but
pays it no mind - Mara's hurt to, and the Dreamspeaker pays no more
attention to that than she does to her own injury. "Casings?" That's
shot at Eleanaor, an assumption made, and a girl helping look and
gather. She doesn't know if they were special or not (beyond whatever
the Euthanatos did to them before firing), but she figures it's
generally better not to leave that sort of thing lying around. So there
are two mobiles lighting up the dark.
[Per + Invest, cos!]
Dice: 3 d10 TN7 (2, 9, 10) ( success x 2 )
Grace
Grace
runs past Sid on her way to the exit, who at the time was trying to jab
a knife through the old man's hand. Ohhkay. Well, she wished Sid luck
on whatever the hell it was she was doing, and headed right on past.
Just then, the strangeness... It doesn't stop. It just gets a lot less
chaotic with everyone slumped over like they're asleep, and the
Thing-That-Should-Not-Exist dead. At least, Grace hopes the people are
asleep.
She stops at the door, and looks around the room, like
maybe it's over now? Maybe now it's okay to stop trying to get away?
There's a man with a knife in his hand that she can see, so apparently
Sid succeeded...
"Uh... Sid? Guys? Are we okay?"
She hangs in the doorway, though, just to be sure.
Eleanor Yates
The
speed with which Eleanor finds the shells she's looking for is
startling and illuminating. She grabs shells from where they fell until
she has six, pocketing the warm bits of metal. Shoshannah says
something to her in the midst of it, and then starts looking, and
Eleanor looks over at her.
"Stop," she says. "I've got it. You're bleeding."
Which isn't a comforting thing to say. It's not a suggestion about poor thing, take care of yourself. It's stop bleeding on things.
"No
we don't," she says to Mara, as far as getting the thing out of here
goes, straightening up and walking towards the thing. Not good enough
to pick up casings if the bullets themselves are lodged in the body, or
the wall. "You all need to get out of here." She looks for Sid, finds
her, aims the words at her when she sees the man Sid is trying to
bandage. Her brow furrows. She moves her hand to her bag again. "Is
he dangerous?"
Movie Night
Eleanor calmly walks
through, like the cool, collected Euthanatos that she is, and uses her
phone as a light to easily locate five of the shells. The sixth she
doesn't locate, but only because Shoshanna beats her to it and rises up,
holding the last one.
The man Sid has stabbed has come to his
senses somewhat and stopped screaming. He's lucid, though the haunted
look in his eyes can't be avoided and he looks down as Sid apologizes
profusely and bandages his hand.
"It's...its quiet alright." He
has a bit of Bostonian in his accent, though it is faint, and the level
of diction that one would expect of an academic. He shivers a little
bit (he got STABBED IN THE HAND after all!) as she wraps it up, holding
very still. "Thank you," comes his voice again, a little shaky. "I
feel...quite embarassed, honestly."
Mara is in a quandary, but not
for long; the creature, now dead, shrinks down and morphs. It becomes a
more human-sized thing, with clammy blueish skin and clawed hands,
fangs. It's much more easily carried now.
Shoshannah
She
hands the sixth shell over with her non-injured hand, careful to keep
from bleeding on Eleanor's stuff - that would just be rude. And then,
before following directions (I DO WHAT I WANT), she's scanning. And
scanning. And scanning.
[scanning ALL THE THINGS (except forces and matter!)]
Dice: 2 d10 TN5 (1, 4) ( fail )
Mara
Mara
is told there is no way to destroy the body magically, no one was
skilled enough in that particular art. So she had looked down at the
body ruefully as she gauged how best to get it out. "Damnit." She says
under her breath as the adrenaline starts to fade and her mind loses the
focus it held moments ago.
But then the beast recedes, leaving a
body that is for the most part, more man then beast. This is easier,
this is no trouble really. So she pulls off her jacket [can't get that
bloody] and goes to heft the body over one shoulder, knowing they'd have
to get it out of here.
"Lets get this thing out the back, anyone got a car nearby?" She asks as she stands there, corpse draped and waiting.
Sid
The man she stabbed does seem terribly dangerous. He's submitting to her awkward ministrations politely.
She
offers him a sort-of smile, a slight upturn at the corners of her mouth
that's meant to be sort of comforting but falls somewhat short of the
mark. There's more comfort in her hands, which are warm like
fire-heated hearth stones, than in her smile, but she tries.
"I..."
she says, as she's looking at him, then she turns her head to look over
her shoulder to Eleanor, "I don't think so." And back to him. "Hold
this here," she says, nodding to his hand. "We have to get out of
here."
[but no seriously are you dangerous? awarepathy!]
Dice: 7 d10 TN6 (4, 5, 5, 6, 8, 9, 9, 10, 10) ( success x 6 ) Re-rolls: 2
Grace
In
the darkness, Grace is only really concerned with what's in front of
her, the man, Sid, and now Eleanor. She's looking over the stranger as
Sid says they should leave, and Grace is in full agreement there, "Yeah,
I mean... The police are going to come."
She then turns and tries
to walk back down through the random piles of people -- yes, they
should go out the back way. With an insect corpse and all.
Sid
"My truck's about a block over," she says to Mara. "I can bring it around."
She
offers another smile for the man, this time a little warmer, a little
wider. Her hand (which has his blood on it, poor guy) moves to
awkwardly pat him on the shoulder. "Come on."
Shoshannah
Shoshannah
sees nothing the first try, and so she scowls and tries again. Never
mind that she's bleeding and weakened in the Will department - one
imagines she'll be back at the house soon. She's not particularly
strong, though she can help carry an insectoid body out if pressed - and
she's bleeding all over one of her favorite cool-weather tops, not to
mention the lovely jacket that she hadn't taken off. But first things
first - scans. Then she can go, once Sid's ready.
Dice: 2 d10 TN4 (3, 10) ( success x 2 ) [WP]
Movie Night
"I
promise Miss...Misses, I suppose, I should say." He looks among all
five of them. "I am not dangerous. Clearly," he adds dryly, looking
around and considering the situation.
"My name is Trent Harrison,
bani Fortunae of the Hermetic Order. And with all due respect and
gratitude, your friend is right." He nods to Grace. "Leaving would
likely be best at the moment."
Eleanor Yates
It's
not about skill or possibility. It's about whether or not it's worth
doing. Eleanor said the latter. She walks over to the corpse that is
no longer a giant insect and steps to Mara. "Stop a moment," she says,
before Mara is grabbing the body to get it over her shoulder. Looks
like she's not going to try and argue again that they don't need to drag
the corpse out of here.
What happens next, whether Mara puts the
corpse down or has it yanked off of her shoulder, is rather grisly. It
involves a pen taken from Eleanor's blazer pocket digging into the
body. It involves six bullets, flesh clinging to the metal, melted onto
it in fact, being dug out and recovered. Eleanor's hands are bloody
and wretched at the end, but her face is impassive.
That done, she
stops caring what Mara and the others decide to do with the corpse.
She looks for Grace, wiping her hand with a handkerchief. It looks like
they're going to get Sid's truck and take the thing home. She looks at
the man, balling up the cloth and putting it away. They're taking the
man, too.
Eleanor exhales. She goes to the opposite exit from the
one the women are heading towards, standing in wait, because the door
she's at will sound an alarm once she pushes it open onto the alleyway.
Shoshannah
"Some
of these bodies won't be getting up," Shoshannah offers, pertinent to
nothing. And then, "Let them come up with some story for it - the body.
We should go patch up. Sid?" But Sid's already heading for a door
and Shoshannah is uncharacteristically meek - so out she goes, trailing
along behind and aiming for the truck.
Mara
"Then
lets stop talkin and start truckin." Mara offers with a determined grin,
ready to get a move on out of the no longer regal and peaceful theatre.
She'd tend to her own wounds later, they stung, for surely that
creature had a nasty bite to it, but she knew she'd live and such things
were just the way things went when you were awakened.
"Yeah bring
it on around." Mara calls to Sid as she prepared to move, but then
Eleanor was there, and she asked that the corpse be put down. Mara
raises a brow speculatively before doing so, and then watches at the
rather grizzly act of bullet removal. When it was done she looked at
Eleanor and shook her head with a chuckle. "Gee thanks, now it won't
ooze at all with those empty bullet holes."
She bent down then and picked up the body once more, and started for the door.
Eleanor Yates
"You can always leave it," Eleanor says back to Mara with a shrug, before heading to the other door.
Grace
Grace
takes out her cell phone, and snaps a picture of the thing's corpse and
then the state of the theater, because there's somebody out there that
she knows is not going to believe her when she says what happened.
And
then, it's time for an exit, scene left. She gets the heck out of dodge
at last, going for her own car, a measly Toyota parked a ways off.
Unless, of course, someone stops and asks about the pictures.
Sid
Sid
looks from Eleanor to Mara as she herds poor Trent toward one of the
exits. "If we can leave it we should. I need to get him to a doctor."
She's
not as new as Grace to all this, but there are things that one doesn't
learn about this kind of life when one spends it all alone and solitary.
Cleaning up after messes like this would be one of those things.
However,
in the end, she doesn't care what people do, so long as she can get two
people into her truck and then get the hell out of here.
Eleanor Yates
She
waits until the others have left. Pictures snapped, bodies carried,
weird Hermetics escorted out. Eleanor does take note of that gentleman
that Sid is taking away, but she waits until she can't even hear the
other women down the entry hall before she pushes open the emergency
exit, setting off an alarm throughout the entire building and alerting
the authorities.
After that, it's not a long walk down the bus stop. Parking on Broadway is such a pain in the ass, after all.
Mara
Two
people say to leave it, and characteristically, Mara does not unlimber
her burden, she keeps it on her shoulder heading for the door. "It's
called keeping the balance ladies, keeping harmony." She says as she
moves through the back door.
"You don't do that by leaving
monsters around for sleepers to trip over." And then its to the truck,
to dump the monster, and steal it away....one never knows what secrets
such things hide.
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